Current | Goal | Change | Cost (HS) | |
---|---|---|---|---|

Hero Souls |

Outsider | Current |
---|

Gain | By sacrificing a total of | Change |
---|---|---|

0 AS | 0 HS | 0 HS |

Note

The calculator assumes that you own Siyalatas for idle and hybrid builds, and Fragsworth for active builds.

The source code can be found here.

Data

Build

Advanced configuration

Theme

Save-game output

This experimental functionality is considered cheating. Always backup your original save-game. If you notice problems, please notify me as soon as possible.

Current | Goal | Change | Cost (HS) | |
---|---|---|---|---|

Hero Souls |

Outsider | Current |
---|

Gain | By sacrificing a total of | Change |
---|---|---|

0 AS | 0 HS | 0 HS |

*A calculator for Clicker Heroes, by /u/beskhue.*

This calculator uses the *Rules of Thumb* to offer ancient suggestions. The calculator distributes the available hero souls among the available ancients.

See also: /u/Shruikan864's Rules of Thumb 1.0 Spreadsheet and /u/sugima's 1.0 Rules of Thumb.

Data structure is loosely based on the code by /u/philni, which is based on the code by /u/rler, which in turn was based on the original calculator and source from rivsoft. Visit /r/clickerheroes for more info.

If you press on the number in the *change* field, the number changes to a long format and is automatically selected for copying. If you hold "v" when clicking on the corresponding ancient's purchase button, an input field will pop up. Paste the number you just copied into this field, and press "Ok".

It probably doesn't. If you have the outsider Chor'gorloth leveled, all ancients become cheaper, including Morgulis. This means that one level in Morgulis costs less than one soul when buying in bulk.

Firstly, when you have many souls to spend the calculator will over-estimate the cost of a few ancients with a "difficult" cost formula. This approximation is accurate enough to yield very good recommendations; calculating it precisely often does not actually make a difference in regard to the number of levels recommended. Only the predicted cost becomes more accurate. Secondly, when you have only few souls to spend the predicted cost is accurate as far as the cost formulae go; there appear to be some issues in-game where an ancient sometimes costs one soul less or more than it should.

Level 8,000 is the last level where heroes get a x10 multiplier to their damage. After level 8,000 their damage increase factor is reduced. This affects the optimal distribution of ancient levels. If you level a hero beyond level 8,000 and cannot afford a better hero that has a lower level, then check this box.

This depends on your personal play style. A good starting point is to go with a ratio of 0.5. This works well if you usually push at the end of a run. If you notice you do not often push, drop to a lower ratio. If you notice you often push for many zones, go higher. Perhaps you only idle at the very start of an ascension. In that case, going higher than a ratio of 1 makes sense.

Date | Change |
---|---|

2018/01/29 | Implement hard level cap for capped ancients. |

2017/11/18 | Allow selection of desired calculator precision. |

2017/11/18 | Add a dark theme. |

2017/11/18 | Make save-game generation publicly available. |

2017/11/18 | Improve layout. |

2017/11/17 | Add Pluto. |

2017/07/22 | Prepare for upcoming new save game encodings. |

2017/05/08 | Improved layout and added support for small screen sizes. Thanks Stuffbutts! |

2017/03/24 | Added option to ignore ancients that are minimized in the game. Thanks homernh! |

2017/02/16 | Support some older browsers. |

2017/02/07 | Removed the unnecessary "update" button. Changing a setting already automatically triggered an update. |

2017/01/26 | Added ancient soul planner. |

2016/12/16 | Make optimization process adaptive to make optimization quicker. |

2016/12/16 | Add support for very big numbers. |

2016/12/09 | Add advanced configuration options: leveling the auxiliary ancients and reserving hero souls for regilding. |

2016/12/08 | Add ability to copy suggested ancient level changes directly to the clipboard. Thanks emiln! |

2016/12/01 | Improve data model. |

2016/11/17 | Add Nogardnit. |

2016/07/26 | Improve suggestions for the case where Wepwawet will be leveled beyond level 8,000. |

2016/07/02 | Add FAQ. |

2016/07/01 | Add adjustable hybrid ratio. |

2016/06/20 | Implemented much better cost approximation. |

2016/06/20 | Implemented quicker and more precise formulae. |

2016/06/17 | Update rule for Kumawakamaru. |

2016/06/16 | Display TP reward cap zone. |

2016/06/16 | Remove Solomon leveling at TP cap based on new calculations. |

2016/06/16 | Implemented Solomon leveling at TP cap. |

2016/06/16 | Support Atman and Kumawakamaru pre-transcendence (note that optimal RoTs still need to be devised for these ancients). |

2016/06/16 | Add method to underlevel Solomon. |

2016/06/16 | Solomon calculation is now correct pre-transcendence. |

2016/06/15 | Implement easier copying of ancient level changes. |

2016/06/15 | If Morgulis is not owned, keep a soul bank. |

2016/06/15 | Further improvements to optimization speed. Notably, optimization (for high HS) now runs in constant time. |

2016/06/15 | Now correctly takes into account HS requirement to upgrade Siyalatas. |

2016/06/15 | Optimization when there are a lot of HS to distribute is now significantly faster. |

2016/06/14 | Added support for hybrid and active builds. |

2016/06/14 | Initial release. |